![]() Your creatures always have Leeching and receive 30% more healing.Īt the start of battle, your creatures' races are changed to Diabolic Horde.Īfter your creatures take damage that exceeds 15% of their Maximum Health, they Cast one of their spells at random. This trait does not stack.Īt the start of battle, your other creatures with the same class as this creature share their innate trait with the creatures adjacent to them. Your creatures' Diabolic Horde traits act as if your party contains 3 more Diabolic Horde. This creature always starts battle at the top of the Timeline.Īfter this creature kills an enemy, it deals damage to all other enemies equal to 75% of this creature's Current Health. ![]() ![]() Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. This creature starts battles with 125% more Health, but takes damage equal to 15% of its Maximum Health at the start of its turn. This creature deals additional damage with attacks and spells equal to its Current Health minus the target's Current Health. Then, their Maximum Health is decreased by 75%. This damage cannot exceed 100% of your creature's Maximum Health.Īfter this creature dies, enemies take damage equal to 30% of its Maximum Health.Īt the end of this creature's turn, it gains 35% Current and Maximum Health and Provokes.Īfter this creature Attacks, it resurrects a random ally with 50% Health.īefore this creature dies, it Attacks random enemies 5 times.Īt the start of battle, your Diabolic Horde share their Maximum Health with each other. Unlike most attack focused builds, this is built around the death spell "death blossom", which hits all enemies 3 times.Īfter this creature is Attacked, it deals 50% of the damage taken to all enemies. I've still got 120 levels to dive before I can access the avatar creatures however I'm doing fine so far with a lot of pieces missing even at instability 4 and 5.īasic strategy: As a Blood Mage, the build is around stacking as much health as possible to increase overall damage output. Currently theorycrafting an end-game blood mage team and wanted to share with the community to get feedback / advice on some other monsters or traits that might make it better.
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